UI integration management
Author: Joesph Sinclair
Posted on: 2/21/2025
this week I was focused on getting the start up of the game started via the main menu functionality. it wasn't hard and i didn't really have a lot of option at the time thrown at me for what we wanted in the menu so for now its just to start and quit the game. the plans are to add an options and maybe a secret button you can get to once you finish the game or something like that. My biggest issue was finding all of the settings for the individual pieces in unreal.
Since this was something I had done before in another project I just had to go back and remind myself what i needed in order for the screen to flip from the image with the menu to the level that we intended to use as the first level. I needed to have an instance and a controller for the menu once i had that it was just a matter of setting them and having some of the functionality in the c++ version that made it go from one level to the next. In the end I did not struggle with this too much and i have moved on to making the UI for during gameplay.
Get World War Chess
World War Chess
World War Chess is a strategy board game.
Status | Prototype |
Author | Keychain Studios |
Genre | Strategy |
More posts
- Information Display50 days ago
- Rewind/Undo50 days ago
- Impassable Tiles50 days ago
- Movement on the field50 days ago
- Problems with Player Cam56 days ago
- Bringing the start56 days ago
- Internet and Sound Waves56 days ago
- Start Tile Issue56 days ago
- Problems with Software63 days ago
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