UI integration management


Author: Joesph Sinclair
Posted on: 2/21/2025

this week I was focused on getting the start up of the game started via the main menu functionality. it wasn't hard and i didn't really have a lot of option at the time thrown at me for what we wanted in the menu so for now its just to start and quit the game. the plans are to add an options and maybe a secret button you can get to once you finish the game or something like that. My biggest issue was finding all of the settings for the individual pieces in unreal. 
Since this was something I had done before in  another project I just had to go back and remind myself what i needed in order for the screen to flip from the image with the menu to the level that we intended to use as the first level. I needed to have an instance and a controller for the menu once i had that it was just a matter of setting them and having some of the functionality in the c++ version that made it go from one level to the next. In the end I did not struggle with this too much and i have moved on to making the UI for during gameplay. 

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