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World War Chess
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Devlog
Information Display
February 28, 2025
by
Keychain Studios
author: Joesph Sinclair Posted on 2/27/2025 The problem: My goal this week was to get the information displayed and working alongside all of the other components. First I wanted to get the player to h...
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Rewind/Undo
February 28, 2025
by
Keychain Studios
Author: Richie Chao Posted on 2/27/2024 While working on my production task for this week, I encountered an issue while creating the rewind system. With the issue being the storing and movement/locati...
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Impassable Tiles
February 28, 2025
by
Keychain Studios
This week I worked on the movement and attack logic of Impassable tiles. The tiles prevent pieces from landing on or moving/attacking through them. I ran in to a few issues with this like getting the...
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Movement on the field
February 28, 2025
by
Keychain Studios
Movement on the Eastern Front, sir. We finally have enemy pieces moving forward. This had taken some time, as I needed them to wait for the player to move a piece before they themselves can move. Righ...
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Problems with Player Cam
February 22, 2025
by
Keychain Studios
Author: Richie Chao Posted on 2/21/2025 While working on my production task for this week, I encountered an issue while creating a camera system for the player in Unreal Engine. With the issue being t...
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Bringing the start
February 22, 2025
by
Keychain Studios
Author: Joesph Sinclair This week we start our project and portfolio classes with a bit more freedom than usual as to what sort of game we will be creating. after deciding the game we are tasked to us...
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UI integration management
February 22, 2025
by
Keychain Studios
Author: Joesph Sinclair Posted on: 2/21/2025 this week I was focused on getting the start up of the game started via the main menu functionality. it wasn't hard and i didn't really have a lot of optio...
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Internet and Sound Waves
February 22, 2025
by
Keychain Studios
#Sound, #GameDev
As the week as gone on, I've realized that you can run into more issues with making a game other than just the game engine itself. Several times these past weeks I have run into an issue with Perforce...
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Start Tile Issue
February 21, 2025
by
Keychain Studios
Author: Robert Zirkle I had a issue with the Tiles not getting the Piece that was on it or knowing it even had a Piece on it. This issue caused Pieces to be able to land on the same Tile as another Pi...
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Problems with Software
February 15, 2025
by
Keychain Studios
Author: Richie Chao Posted on 2/14/2025 Over the course of this past week, I had been having some troubles with the Visual Studio IDE and Unreal Engine software. These softwares would often slow down...
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Board Games - Alec Hickman
February 15, 2025
by
Keychain Studios
#update
We've started gathering the assets for our game. I've decided to get us started with a very basic game board. Simple chess spaces. The next course of action for us to figure out is to get the pieces t...
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Problem: UE Version Change
February 15, 2025
by
Keychain Studios
Author: Robert Zirkle We had a issue with UE Version 5.2.1 with not being compatible with Unreal Fab Marketplace Plugin. We had to switch to UE 5.4.4 to use Fab Plugin...
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Initial Post: Pitch
February 11, 2025
by
Keychain Studios
#Pitch
The game is intended to challenge the players' strategic problem-solving skills Like chess, it has a variety of different pieces, each with its own moveset. Their movement and attack are separate from...
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